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Unity web player build
Unity web player build













I even copied and pasted your file to my site.Īnd yes, i confirm, that i get the call to get the Cloud Script URL is successfully in web player. I have tried many ways to write crossdomain.xml. Xeon said on Tue, 08 September 2015 at 11:39 PM

unity web player build

Can you confirm that you're making the call to get the Cloud Script URL for your title successfully in your Web Player testing (that is, that the only issue is with calling the Cloud Script, not with calling other PlayFab API methods)? Can you confirm that you've reviewed this guide, and applied their recommendations? įrom reviewing the crossdomain.xml in our API server and our Cloud Script logic server, they are set up identically. Thanks for answer!īrendan Vanous said on Tue, 08 September 2015 at 11:21 PMĪctually, one question: The Web Player does behave differently in that it has its own security layer. Since since entering the site and downloading the game, In a previous post I made the analysis only when called RunCloudScripts.

unity web player build

Xeon said on Tue, 08 September 2015 at 10:06 PM I was hoping to at least see the call to a login or the GetCloudScriptUrl method. In the meantime, I did have a look at the Wireshark capture, and sadly it does not contain any calls to our service. We do have the team looking into why the webplayer might behave differently. Thank you for understanding.īrendan Vanous said on Tue, 08 September 2015 at 3:21 PM (RunCloudScript doesn't work, but other scripts is works)īecause of this bug, I can not go further in the development of the game. Xeon said on Tue, 08 September 2015 at 1:06 PM This function called from function OnLevelWasLoaded (after join room in photon). PlayFabClientAPI.RunCloudScript(request, onJoinResult, OnPlayFabError) RunCloudScriptRequest request = new RunCloudScriptRequest() I call RunCloudScript in this function: public void AllocateViewIDAndCallInstantiate() Xeon said on Mon, 07 September 2015 at 10:17 PM

#Unity web player build code

Can you send us the code snippet(s) of how you're querying for the URL, and how you're making the RunCloudScript call, as well as a Netmon or Wireshark capture showing the traffic? So it should be good from that perspective. In the case of our service, if you enter in your browser, you'll see that our crossdomain file contains the following: You can usually query the crossdomain.xml from a server directly. In the editor, everything works as expected,īrendan Vanous said on Mon, 07 September 2015 at 2:01 PM It does not work only in the compiled file under webplayer. The error occurs only when running the script PlayFabClientAPI.RunCloudScript, and the game is associated with Why, then, the user successfully logs in the game? After all, then the game is associated with.

unity web player build

Maybe the problem is that I am hosting on http, and the game appeals to https? Xeon said on Sat, 05 September 2015 at 7:36 AM Run webplayer app in hosting - and it does not work either. Run the compiled file - and not working :( When I perform in PlayFabClientAPI.RunCloudScript in compiled webplayer file, there is the same mistake.Įdit> Project Settings> Editor -> and replace my address application I have a similar problem, but your decision to me did not help. Xeon said on Sat, 05 September 2015 at 4:49 AM Your address will be (where xxxx is your title id).Ī good overview of the issue can be found here. When creating web player builds, ensure that you have the proper WWW Security EmulationĬonfiguration variable can be found under Edit > Project Settings > Editor ( ).













Unity web player build